Once you open binds.cfg, scroll down until you find the second set of bindings which begin with setbind 1. It's located in the GameData\indy folder inside your Indiana Jones and the Emperor's Tomb directory (C:\Program Files (x86)\Indiana Jones and the Emperor's Tomb\GameData\indy - C:\GOG Games\Indiana Jones and the Emperor's Tomb\GameData\indy or wherever you installed it). Just like SumoX's version, you need to open the binds.cfg file with a text editor such as Notepad. This has been tested with an Xbox 360 gamepad in both the CD and GOG versions of the game. I believe my proposed binding solution results in a confortable controller layout for both new and experienced players of this game. Then it hit me: do we really need it at all? The game only uses it to access Indy's Inventory, so I moved that to other buttons. ![]() ![]() I also applied Herro_kitty's use of AXIS_Z for the LT and RT triggers, which left us with 2 less buttons to bind externally.Īll that remained was the pesky D-Pad that IJET refuses to acknowledge. I took SumoX's great work here as a starting point, as well as the original button layout for both the Xbox and PS2 editions of the game. I found this thread while trying to get the Windows version of Indiana Jones and the Emperor's Tomb (IJET) as close as possible to full gamepad compatibility/support without using external software like Xpadder, Controller Companion, Joy2Key, Pinnacle Game Profiler, etc.
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